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White Dwarf 458

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White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.

Here’s what you can look forward to in November’s issue:

Contact!
Letters, painting advice, and beautifully painted miniatures. Also, solo play stories and a well travelled army.

Worlds of Warhammer
The history of the Mortal Realms (part I), as told by master chronologist Phil Kelly.

Outside the Studio
We talk about the models we’ve painted and the games we’ve played while working from home over the summer.

Warhammer 40,000

Echoes from the Warp

Warhammer 40,000 overlord Stu Black joins us to talk about abstraction and realism in games design.

Assault on the Nurtheos Shore
A compilation of short (but brutal) stories set on the Necron-dominated world of Hishrea.

Index Astartes: Tome Keepers
White Dwarf’s home-grown Chapter gets its very own Index Astartes article, complete with exclusive matched play rules.

Paint Splatter: Tome Keepers
You’ve read their background and seen their rules. Now find out how to paint the Tome Keepers with this handy guide.

The Sons of Istrouma
Lyle shows off the Tome Keepers he’s been painting, and we take a closer look at some Character conversions.

Warhammer 40,000 Flashpoint: Argovon System

Argovon Campaign: Death on Hishrea

The Imperium conducts a full-scale assault on Hishrea in an attempt to close the Necron dolmen gates.

Argovon Campaign: The Apocalypse of Foronika
The Argovon campaign continues on the Blackstone-rich world of Foronika.

The Woe of Choice
The war on Foronika is balanced on a knife edge, as Major General Valdu is only too aware in this short story.

Argovon Campaign: Campaign Rules
A host of new campaign rules, including xenotech Stratagems and two new Crusade missions.

Warhammer: Age of Sigmar

Battle Report: The Comet’s Call

The skaven take on the Kharadron Overlords for possession of a comet. But where it will land is anyone’s guess…

Heroes of the Hinterlands
When the world descends into Chaos, sometimes you just have to make war alone. Here we present rules for solo games of Warhammer Age of Sigmar.

Rules of Engagement
Jervis joins us to talk about rules semantics. Just don’t get wholly within 2".

Warcry

Trouble Brewing

Jakkob Bugmansson – latest in a long line of Bugmans – enters the Eightpoints in search of a long-lost brewing recipe.

A Barrel of Draughts
You’ve seen the exclusive Warcry card for Jakkob Bugmansson that comes with this issue. Well here’s a challenge battle to use him in!

Black Library

Faith & Fire Part VIII

In the penultimate part of the story, Verity and Miriya find themselves imprisoned as their quarries finally come face to face.

Warhammer Underworlds

Glory Points

John Bracken investigates the important topic of being hunted. He recommends man traps, and some tasty-looking bait.

The Middle-earth™ Strategy Battle Game

Wizards’ Duel

It’s Gandalf versus Saruman in this iconic duel, which uses the free battle mat that comes with this issue (see below).

Necromunda

New Hangers-on: Outlaw Brutes

Four seriously dubious allies for your Necromunda Gangs. If you’re hiring these guys, expect a call from the Enforcers any time round about… now.

Also included with this Issue…
Physical copies of this issue are sleeved, and contain the following five card inserts as well as a double-sided poster:
- 1x Adeptus Titanicus Stratagem Card
- 1x Blood Bowl Star Player Card
- 1x Necromunda Tactics Card
- 1x Aeronautica Imperialis Ace Pilot Card
- 1x Jakkob Bugmansson Warcry Character Card
- 1x Double-sided poster – one side showing artwork of the Tome Keepers, the other a gaming mat for the Middle-earth Strategy Battle Game Wizard's Duel, contained in this issue.